• Pumpkin Spice and Everything Nice, Chapter 4 (The Art of Compromise)
    November 4, 2024
    Pumpkin Spice and Everything Nice, Chapter 4 (The Art of Compromise)
  • Pumpkin Spice and Everything Nice, Chapter 3 (Brunch, Boundaries, and the Smoked Turkey Dilemma)
    November 3, 2024
    Pumpkin Spice and Everything Nice, Chapter 3 (Brunch, Boundaries, and the Smoked Turkey Dilemma)
  • Pumpkin Spice and Everything Nice, Chapter 2 (Operation Fried Turkey)
    November 2, 2024
    Pumpkin Spice and Everything Nice, Chapter 2 (Operation Fried Turkey)
  • Pumpkin Spice and Everything Nice, Chapter 1
    November 1, 2024
    Pumpkin Spice and Everything Nice, Chapter 1
  • A Vanoss Halloween (AI Story)
    October 31, 2024
    A Vanoss Halloween (AI Story)
  • A F4Phailure Halloween (AI Story)
    October 30, 2024
    A F4Phailure Halloween (AI Story)
  • The Feud That Never Was
    October 29, 2024
    The Feud That Never Was
  • The Ashes of Halvyr
    October 28, 2024
    The Ashes of Halvyr
  • The Silver Sands Conspiracy
    October 27, 2024
    The Silver Sands Conspiracy
  • The Brush Off
    October 26, 2024
    The Brush Off

I’m tired of hearing the hype on the Oculus Pro… And here’s why…

I am truly tired of hearing everyone drool over the Meta Quest Pro headset.  If you think spending $1,500 is an amazing investment with barely any upgrade to the Quest 2, your insane, not a savvy consumer at all, and are probably the same people that go bat shit crazy over the new iPhones.

There is a TikTok’er (omgitsnikefinesse) that really sums up this weird obsession over obsessing with buying the newest item the minute it drops.

And that’s you (if your obsessing over this “New & Improved” Oculus Pro!

Let’s start with the technical mumbo-jumbo (and I’ll even throw in the other competition to compare).

Meta Sony Playstation Steam HTC
Quest Pro Quest 2 PSVR 2 PSVR Valve Index Vive
Resolution 1800 x 1920 (3.5MP) per-eye, LCD (2x) 1832 x 1920 (3.5MP) per-eye, LCD (1x) 2000 x 2040 (4.1MP) per-eye, OLED, HDR 960 x 1080 (1.0MP) per-eye, RGB OLED 1440 x 1600 per-eye, RGB LCD IPS 1440 x 1600 per-eye, Dual AMOLED 3.5″ Diagonal
Refresh Rate 72Hz, 90Hz 60Hz, 72Hz, 80Hz, 90Hz, 120Hz 90Hz, 120Hz 90Hz, 120Hz 80Hz, 90Hz, 120Hz, 144Hz 90Hz
Optics Pancake non-Fresnel Single Element Fresnel Fresnel Single Element Non-Fresnel Dual-element canted Fresnel lenses Fresnel
Field-of-View (claimed)
106ºH x 96ºV 106ºH x 96ºV 110° (diagonal presumed) 100° (diagonal presumed) 108° 110°
Optical Adjustments Continuous IPD, continuous eye-relief Stepped IPD, stepped eye-relief (via included spacer) IPD, eye-relief Eye-relief CAN’T FIND Eye relief with lens distance adjustment, Adjustable Eye Comfort Setting (IPD)
IPD Adjustment Range 55–75mm 58mm, 63mm, 68mm hardware adjustable (manual)

Assisted via eye tracking

58-70 mm software adjustable (manual) 58-70 mm 60.8-74.6mm
Processor Snapdragon XR2+ Snapdragon XR2 Requires Playstation 5 Requires Playstation 4/5 Requires VR Ready PC Requires VR Ready PC
RAM 12GB 6GB
Storage 256GB 64GB, 128GB, 256GB
Battery Life 1-2 Hours 2-3 Hours
Connectors USB-C USB-C USB-C (no breakout box) USB, HDMI (breakout box) DisplayPort 1.2, USB 3.0 expansion port HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth
Weight 722g 503g UNKNOWN 600g 196g 555g
Headset Tracking Inside-out (no external beacons) Inside-out (no external beacons) Inside-out (no external beacons) Outside-in (external camera) 6 DoF Marker-based Accelerometer, Gyroscope
Controller Tracking Inside-out (headset line-of-sight not needed) Headset-tracked (headset line-of-sight needed) Inside-out (no external beacons) Outside-in (external camera) 6 DoF Marker-based Accelerometer, Gyroscope
Expression Tracking Yes (eyes, face) None None None HTC Vive Facial Tracker HTC Vive Facial Tracker
On-Board Cameras 5x external, 5x internal 4x external 4x IR (external), 2x IR (internal) None Front-facing 960×960 stereo cameras Front-facing stereo cameras w/Augmented Reality
Input Touch Pro controllers (rechargeable), hand-tracking, voice Touch v3 (AA battery 1x), hand-tracking, voice PSVR 2 Sense controllers (rechargable), eye-tracking DualShock 4 (rechargeable), PS Move (rechargeable), PS Aim (rechargeable), voice 2 x Index Controller 6 DoF, full thumb and finger tracking HTC Vive Wand Controllers
Audio In-headstrap speakers, dual 3.5mm aux output In-headstrap speakers, 3.5mm aux output 3.5mm aux output 3.5mm aux output Off ear stereo speakers, 3.5mm Audio Jack None
Microphone Yes Yes Yes Yes Yes Yes
Pass-Through View Yes (color) Yes (B&W) Yes No Dual 960×960 passthrough cameras (color) Front-facing stereo cameras w/Augmented Reality
MSRP $1,500 $400 (128GB), $500 (256GB) UNKNOWN (Est. $399.99) $299.99 $999.00 $599 (Headset Only), $1,199.00 (Full Kit)

Did you get through all that?

WONDERFUL!

Now look!  I know everyone is going nuts for Facial Tracking, Eye Tracking and… legs… however the price tag doesn’t add up to what they truly “upgraded” from the already popular Quest 2.

The lens are the same megapixels, infact, your losing 32pixels in each eye.  And they say “NEXT-GENERATION OPTICS” and they sell it with the following excerpt:

VR is all about the visuals, and Meta Quest Pro features several big improvements over Meta Quest 2. Meta Quest Pro’s entirely new optical stack replaces the Fresnel lenses in Meta Quest 2 with thin pancake optics that fold light several times over, reducing the depth of the optical module by 40% while providing clear and sharp visuals. The two LCD displays use local dimming and quantum dot technology to provide richer and more vivid colors. Our custom local dimming tech, powered by specialized backlight hardware and accompanying software algorithms, can control more than 500 individual LED blocks independently, giving the displays 75% more contrast.

Meta Quest Pro also has 37% more pixels per inch and 10% greater pixels per degree than Meta Quest 2, making everything from reading text to playing games look better. Additionally, there’s a 25% improvement in full-field visual sharpness in the center view, 50% improvement in the peripheral region, and 1.3X larger color gamut than Meta Quest 2.

“accompanying software algorithms”

Meaning, some of those “added” resources will be used in conjunction with your game/app your running to provide a SENSE of enhanced lighting and color due to algorithms.  Your basically running an OLED emulator that I guarantee will not provide the same results as simply using OLED lenses like Playstation does.

It does stop there!

It’s a new sleek design right?  Well that sleek design eliminates the padding from below your eyes, you know so light can enter and reflect to allow those amazing Facial and Eye recognition you all are creaming over.  And while that’s cool, that’s also a huge distraction by seeing the full view of your floor below you, not to mention worse on your eyes long run by having your pupils work twice as hard to adjust to lighting.

They have a solution… it’ll cost you $50 more… a FULL LIGHT BLOCKER!  Oh boy!  That $50 eliminates my previous issue however creates a new one… you must REMOVE the Blocker in order to use your Charging Dock.

By the way… while the Charging Dock is a huge improvement from plugging in the headset and changing AA batteries in the controllers… it creates a few new issues.

One… that internal battery will break down over time much like your cellphone does.  Using an external contact charging station has been proven to deplete and dry up battery cells quicker than a direct link of energy through a charging cord.

Two… you leave your entire headset out exposed to the elements at all times.  Sure you can get the Carrying Case for an additional $120, but who needs that mess right?  You don’t plan on taking your headset places are you?

Look, I’m not saying it’s not a nice piece of machinery, I think the upgrades it has is wonderful.

I’m just saying it’s not worth being 3x as much as it’s predecessor.

Be more savvy, that money could have went to a VR-Ready PC or a PC upgrade and hard wiring the headset (as annoying as that sounds and completely contradictory to what makes the Quest so good in the first place [I’m talking about the internal hard drive]).  You would get the same results in quality by doing so with your Quest 2.  Only missing the Eye Tracking, Facial Tracking and of course… the legs they promised.  But if we’re being honest, the eye tracking is unnecessary as the Avatar clicks to what 80% of your vision is looking at already, the facial tracking is wonky and could really expose any defect you might be self conscious about (and you wouldn’t be able to hide your disgust towards a fellow player).  And legs… LEGS!?!?!?  That’s not a flaw of the headset, that’s a flaw in Horizon Worlds.  VR Chat has legs.  VR CHAT!

Ugh… rant over.

Related Posts

Top
Social Media Auto Publish Powered By : XYZScripts.com